While wielding such a weapon, she gains the benefit of the Improved Critical feat. As a swift action, a swashbuckler can spend 1 panache point to double her precise strike's damage bonus on her next attack. The swashbuckler makes an attack roll as if she were making an attack of opportunity; for each size category the attacking creature is larger than the swashbuckler, the swashbuckler takes a –2 penalty on this roll. These attack and damage bonuses increase by 1 for every 4 levels beyond 5th level (to a maximum of +4 at 17th level). Remember you can follow us on Twitter and Google+! This deed's cost cannot be reduced by any ability or effect that reduces the amount of panache points a deed costs (such as the Signature Deed feat). I am used to playing simpler Pathfinder classes like rogue or cleric. The creature must succeed at a Fortitude saving throw (DC = 10 + 1/2 the swashbuckler's level + the swashbuckler's Dexterity modifier) or be stunned for 1 round. Find helpful customer reviews and review ratings for Reaper Jirelle Iconic Swashbuckler 60174 by Miniatures at Amazon.com. (Those who use panache and luck gain twice their Charisma bonus in their pool.) At 20th level, the swashbuckler has had so many close calls that she barely notices them anymore. At 2nd level, the swashbuckler gains a knack for getting out of trouble. 1: Races of Nature Unleashed (PF1), Aegis of Empires 5: Race for Shataakh-Uulm (Pathfinder RPG), Aegis of Empires 4: Legend of the Burning Star (PF1), Add ¼ to the swashbuckler’s effective class level to determine the extra damage she deals because of the, Increase the total number of points in the swashbuckler’s, Increase the number of times per day the swashbuckler can use. When she does, she makes the attack against the target’s touch AC, and ignores all damage reduction. At 6th level and every 4 levels thereafter, the number of times she can do this per day increases by one (to a maximum of 7 times per day at 18th level). Lost Omens PFS Guide: Who It’s For. Swashbucklers and gunslingers perform impressive deeds through their grit and panache, but some are capable of truly spectacular acts known as renowned deeds. Effects that kill the swashbuckler outright without dealing hit point damage are not affected by this ability. Swashbuckler Weapon Mastery (Ex): At 20th level, when a swashbuckler threatens a critical hit with a light or one-handed piercing melee weapon, that critical hit is automatically confirmed. Killing Blow with a Light or One-Handed Piercing Melee Weapon: When the swashbuckler reduces a creature to 0 or fewer hit points with a light or one-handed piercing melee weapon attack while in combat, she regains 1 panache point. Sell at the Open Gaming Store! This replaces the specific listed deed or deeds; if the character would not gain the appropriate deeds, she cannot select the renowned deed, as if selecting an archetype. When fighting defensively in this manner, the dodge bonus to AC gained from that action increases to +4, and the penalty to attack rolls is reduced to –2. Instead of receiving an additional skill rank or hit point whenever they gain a level in a favored class, some races have the option of choosing from a number of other bonuses, depending upon their favored classes. In addition, if she has the Quick Draw feat, her hands are free and unrestrained, and she has a light or one-handed piercing melee weapon that's unhidden and ready to draw, she can draw that weapon as part of the initiative check. | d20HeroSRD When a character selects a class, he must choose to use the standard class features found or those listed in one of the archetypes presented here. She must choose to do this before the roll is made. The swashbuckler makes an attack roll as if she were making an attack of opportunity; for each size category the attacking creature is larger than the swashbuckler, the swashbuckler takes a –2 penalty on this roll. Destroying an unattended object, reducing a helpless or unaware creature to 0 or fewer hit points, or reducing a creature that has fewer Hit Dice than half the swashbuckler's character level to 0 or fewer hit points doesn't restore panache. This ability counts as having the Weapon Finesse feat for purposes of meeting feat prerequisites. Characters may take more than one archetype if they meet the requirements. This deed replaces the subtle blade and cheat death deeds, plus an additional 11thlevel deed. She can do this after she makes the check but before the result is revealed. Swashbucklers spend panache points to accomplish deeds. The swashbuckler’s class skills are Acrobatics (Dex), Bluff (Cha), Climb (Str), Craft (Int), Diplomacy (Cha), Escape Artist (Dex), Intimidate (Cha), Knowledge (local) (Int), Knowledge (nobility) (Int), Perception (Wis), Perform (Cha), Profession (Wis), Ride (Dex), Sense Motive (Wis), Sleight of Hand (Dex), and Swim (Str). If a creature makes an attack of opportunity against her due to this movement, she can attempt an Acrobatics check with a DC equal to the attacking creature’s CMD. The target must succeed at a Fortitude saving throw or die. Instead of trying to play the Swashbuckler as a Gunslinger, just go play a Gunslinger. Three times per day as an immediate action before attempting a saving throw, she can add her Charisma modifier to the result of the save. Superior Feint (Ex): At 7th level, a swashbuckler with at least 1 panache point can, as a standard action, purposefully miss a creature she could make a melee attack against with a wielded light or one-handed piercing weapon. For characters with a mix of grit, luck, and panache, they pool the resources together into a combined pool. Whereas many warriors brave battle encased in suits of armor and wielding large and powerful weapons, swashbucklers rely on speed, agility, and panache. A character can take more than one archetype and garner additional alternate class features, but none of the alternate class features can replace or alter the same class feature from the core class as another alternate class feature. Critical Hit with a Light or One-Handed Piercing Melee Weapon: Each time the swashbuckler confirms a critical hit with a light or one-handed piercing melee weapon, she regains 1 panache point. Feb 17 @ 10:20am class BAB how to know the BAB progression by level of a class? Swashbuckler levels stack with gunslinger levels for the purpose of satisfying Signature Deed’s level requirement. These bonus feats must be selected from those categorized as combat feats. | Starjammer SRD Deadly Stab (Ex): At 19th level, when the swashbuckler confirms a critical hit with a light or one-handed piercing melee weapon, in addition to the normal damage, she can spend 1 panache point to inflict a deadly stab. The following are the class features of the swashbuckler. Book is dope. This ability counts as having the Weapon Finesse feat for purpose of meeting feat prerequisites. At 20th level, when a swashbuckler threatens a critical hit with a light or one-handed piercing melee weapon, that critical is automatically confirmed. This archetype is bad, ridiculous, and pointless. Pathfinder Roleplaying Game ACG © 2014, Paizo Inc.; Authors: Dennis Baker, Ross Byers, Jesse Benner, Savannah Broadway, Jason Bulmahn, Jim Groves, Tim Hitchcock, Tracy Hurley, Jonathan H. Keith, Will McCardell, Dale C. McCoy, Jr., Tom Phillips, Stephen Radney-MacFarland, Thomas M. Reid, Sean K Reynolds, Tork Shaw, Owen K.C. An attack altered this way deals only half the normal damage from precise strike, but this damage is not treated as precision damage. Swashbuckler levels are considered fighter levels for the purpose of meeting combat feat prerequisites. She can continue to do this as long as she rolls natural 6s, up to a number of times equal to her Dexterity modifier (minimum 1). | 13th Age SRD At 11th level, the swashbuckler gains the samurai’s greater resolve class feature. The creature must succeed at a Fortitude saving throw (DC = 10 + 1/2 the swashbuckler’s level + the swashbuckler’s Dexterity modifier) or be stunned for 1 round. Ultimately though, it depends on what you are trying to get out of the character. Grit and Panache: The gunslinger's grit and the swashbuckler's panache represent two paths to gain access to the same heroic pool. 6 Rondelero swashbucklers are Taldan specialists in an aggressive, lightly armored fighting style that utilizes the falcata and buckler. This deed’s cost cannot be reduced by any ability or effect that reduces the amount of panache points a deed costs (such as the Signature Deed feat). Starting Wealth: 5d6 × 10 gp (average 175 gp). In addition, if she has the Quick Draw feat, her hands are free and unrestrained, and she has any single light or one-handed piercing melee weapon that isn’t hidden, she can draw that weapon as part of the initiative check. Eyes of the Storm (Ex) At 3rd level, whenever she has at least 1 panache point, a corsair can see three times as far as normal in non-magical fog. Recent Changes A luck user does not count as a grit or panache user to satisfy feat prerequisites. Stephens, and Russ Taylor. This deed replaces the derring-do deed and one other 1st-level deed. Creatures that are immune to sneak attacks are also immune to these types of bleed damage. Paul B. Grit, luck, and panache represent three different means by which heroes can gain access to the same heroic pool, using it to accomplish fantastic feats. Critical Hit with a Light or One-Handed Piercing Melee Weapon: Each time the swashbuckler confirms a critical hit with a light or one-handed piercing melee weapon, she regains 1 panache point. Targeted Strike (Ex): At 7th level, as a full-round action the swashbuckler can spend 1 panache point to make an attack with a single light or one-handed piercing melee weapon that cripples part of a foe’s body. When she fights defensively in this manner, the dodge bonus to AC gained from that action increases to +4, and the penalty to attack rolls is reduced to –2. In effect, the swashbuckler loses the bonus feat in exchange for the new one. The Swashbuckler has the ability to serve as a Face and a Striker, but could be turned into a Defender with a few feats. At 1st level, the swashbuckler gains the samurai’s resolve class feature, treating her swashbuckler level as her samurai level. This bonus increases by 1 for every 4 levels beyond 3rd (to a maximum of +5 at 19th level). Swashbuckler Initiative (Ex) (Advanced Class Guide pg. The following are the class features of the swashbuckler. She uses her swashbuckler level as her rogue level for improved uncanny dodge. She can attempt to evade multiple attacks of opportunity during this movement, but the DC of the Acrobatics check increases by 2 for each additional opponent that makes an attack of opportunity against her during this movement. When she does, the creature is denied its Dexterity bonus to AC until the start of the swashbuckler’s next turn. This is a death attack. These attack and damage bonuses increase by 1 for every 4 levels beyond 5th (to a maximum of +4 at 17th level). Charmed Life (Ex): This is exactly like the swashbuckler’s ability of the same name, except that the swaggering buccaneer can use this ability once per day at 6th level, plus an additional time per day every four levels thereafter, to a maximum of four times per day at 18th level. ↑ James Jacobs. Targeted Strike (Ex): At 7th level, as a full-round action, the swashbuckler can spend 1 panache point to make an attack with a single light or one-handed piercing melee weapon that cripples part of a foe's body. 58): At 3rd level, while the swashbuckler has at least 1 panache point, she gains a +2 bonus on initiative checks. In addition, upon reaching 4th level and every 4 levels thereafter, a swashbuckler can choose to learn a new bonus feat in place of a bonus feat she has already learned. Dizzying Defense (Ex): At 15th level, while wielding a light or one-handed piercing melee weapon in one hand, the swashbuckler can spend 1 panache point to take the fighting defensively action as a swift action instead of a standard action. Swashbuckler’s Edge (Ex): At 15th level, while the swashbuckler has at least 1 panache point, she can take 10 on any Acrobatics, Climb, Escape Artist, Fly, Ride, or Swim check, even while distracted or in immediate danger. Any creature that is immune to sneak attacks is immune to the additional damage granted by precise strike, and any item or ability that protects a creature from critical hits also protects a creature from the additional damage of a precise strike. Those of smaller races are particularly driven to prove that the right mix of discipline and daring is the perfect counter to size and strength, and enjoy nothing more than taking down lumbering brutes and bullies. This ability replaces swashbuckler weapon training. If a creature doesn't have one of these body locations, that body part cannot be targeted. The swashbuckler can only perform this deed while wearing light or no armor, and while carrying no heavier than a light load. Its a neat little book if you like the 'quick and stabby' types. Archetypes are a quick and easy way to specialize characters of a given class, adding fun and flavorful new abilities to already established adventurers. The swashbuckler's class skills are Acrobatics (Dex), Bluff (Cha), Climb (Str), Craft (Int), Diplomacy (Cha), Escape Artist (Dex), Intimidate (Cha), Knowledge (local) (Int), Knowledge (nobility) (Int), Perception (Wis), Perform (Cha), Profession (Wis), Ride (Dex), Sense Motive (Wis), Sleight of Hand (Dex), and Swim (Str). For feats, magic items, and other effects, a panache user can spend and gain luck points in place of grit or panache points, and vice versa. Their deft parries and fatal ripostes are carnage elevated to an art form. This movement doesn't negate the attack, which is still resolved as if the swashbuckler had not moved from her previous square. At 3rd level, the swashbuckler can activate this deed before rolling the attack roll when making an attack that would benefit from precise strike. She fights with panache: a fluctuating measure of a swashbuckler’s ability to perform amazing actions in combat. | Here Be Monsters The swashbuckler chooses a part of the body to target. Confirming a critical hit on a helpless or unaware creature or a creature that has fewer Hit Dice than half the swashbuckler’s character level doesn’t restore panache. Source PPC:CoL, Dodging Dance (Ex): The swashbuckler moves around her opponents’ attacks to open them up for strikes. At the start of each day, a swashbuckler gains a number of panache points equal to her Charisma modifier (minimum 1). Legal Information/Open Game License, Fan Labs This additional damage is precision damage, and isn’t multiplied on a critical hit. She can use this ability even with thrown light or one-handed piercing melee weapons, so long as the target is within 30 feet of her. When she does, she makes the attack against the target's touch AC and ignores all damage reduction possessed by the target. Creatures that are immune to sneak attacks are also immune to these types of bleed damage. Nimble (Ex): At 3rd level, a swashbuckler gains a +1 dodge bonus to AC while wearing light armor or no armor. Weapon and Armor Proficiency: Swashbucklers are proficient with all simple and martial weapons, as well as light armor and bucklers. 20.3k 1 1 gold badge 35 35 silver badges 100 100 bronze badges \$\endgroup\$ add a comment | 1 Answer Active Oldest Votes. Swashbuckler Finesse (Ex): At 1st level, a swashbuckler gains the benefit of the Weapon Finesse feat with light or one-handed piercing melee weapons, and she can use her Charisma score in place of her Intelligence score as a prerequisite for combat feats. The amount of bleed damage dealt is equal to the swashbuckler's Dexterity modifier (minimum 1). Each alternate class feature replaces a specific class feature from its parent class. Swashbuckler levels are considered fighter levels for the purpose of meeting combat feat prerequisites. If you’re now facing a confusing wall of races, alternate racial options, and favored class options, don’t worry, we’re here to help. Whereas many warriors enter battle encased in suits of armor and wielding large and powerful weapons, swashbucklers rely on speed, agility, and panache. Swashbucklers dart in and out of the fray, wearing down opponents with lunges and feints, all while foiling the powerful attacks against them with a flick of the wrist and a flash of the blade. She can stand up from prone as a swift action instead by spending 1 panache point. This deed replaces the swashbuckler’s grace deed and one other 7th-level deed. She can continue to do this as long as she rolls natural 6s, up to a number of times equal to her Dexterity modifier (minimum 1). | d20PFSRD A swashbuckler or gunslinger (though not members of other classes) can select a renowned deed for her class upon reaching the class level listed in the deed’s description. Six all-new swashbuckler archetypes, including the daredevil, the … Swashbuckler Initiative (Ex): At 3rd level, while the swashbuckler has at least 1 panache point, she gains a +2 bonus on initiative checks. A character can’t select an alternative capstone if she has previously traded away her class capstone via an archetype. Swashbucklers often face death with wry humor, mocking it with jabbing wit. All of the other class features found in the core class and not mentioned among the alternate class features remain unchanged and are acquired normally when the character reaches the appropriate level (unless noted otherwise). If the result of the d6 roll is a natural 6, she rolls another 1d6 and adds it to the check. Kip-Up (Ex): At 3rd level, while the swashbuckler has at least 1 panache point, she can stand up from prone as a move action without provoking an attack of opportunity. Swashbucklers combine the outgoing personality of a bard with the martial capabilities of a fighter. Swashbuckler's Edge (Ex): At 15th level, while the swashbuckler has at least 1 panache point, she can take 10 on any Acrobatics, Climb, Escape Artist, Fly, Ride, or Swim check, even while distracted or in immediate danger. Bleeding Wound (Ex): At 11th level, when the swashbuckler hits a living creature with a light or one-handed piercing melee weapon attack, as a free action she can spend 1 panache point to have that attack deal additional bleed damage. | GumshoeSRD In addition, if she has the Quick Draw feat, her hands are free and unrestrained, and she has any single light or one-handed piercing melee weapon that isn’t hidden, she can draw that weapon as part of the initiative check. Destroying an unattended object, reducing a helpless or unaware creature to 0 or fewer hit points, or reducing a creature that has fewer Hit Dice than half the swashbuckler’s character level to 0 or fewer hit points doesn’t restore any panache. Swashbucklers are proficient with simple and martial weapons, as well as light armor and bucklers. Creatures that are immune to sneak attacks are also immune to targeted strikes. Role: Combining fancy footwork with quick and precise lunges, swashbucklers dart in and out of battle, harassing and thwarting their opponents. Read honest and unbiased product reviews from our users. Stunning Stab (Ex): At 19th level, when a swashbuckler hits a creature with a light or one-handed piercing melee weapon, she can spend 2 panache points to stun the creature for 1 round. In my review below, I’ll share more thoughts on that, as well as highlight some of my favorite parts of the book. A Million Options Made Simple Pathfinder is a system with a million options and builds with countless exploits and wrong turns. Bonus Feats: At 4th level and every 4 levels thereafter, a swashbuckler gains a bonus feat in addition to those gained from normal advancement. Any creature that is immune to sneak attacks is immune to the additional damage granted by precise strike, and any item or ability that protects a creature from critical hits also protects a creature from the additional damage of a precise strike. This additional damage is precision damage, and isn't multiplied on a critical hit. In addition, upon reaching 4th level and every 4 levels thereafter, a swashbuckler can choose to learn a new bonus feat in place of a bonus feat she has already learned. This benefit must be used before the end of her turn, or it is lost. Pathfinder: Kingmaker. Swashbuckler levels are considered fighter levels for the purpose of meeting combat feat prerequisites. New Pages At 5th level, a swashbuckler gains a +1 bonus on attack and damage rolls with one-handed or light piercing melee weapons. Kip-Up (Ex): At 3rd level, while the swashbuckler has at least 1 panache point, she can kip-up from prone as a move action without provoking an attack of opportunity. Deeds: Swashbucklers spend panache points to accomplish deeds. Some may be arrogant and devil-may-care, but behind this veneer lie people deeply dedicated to their craft. The Swashbuckler is a very exciting take on non-magical combat in Pathfinder, which can become a boring war of attrition between stat blocks. She fights with panache: a fluctuating measure of a swashbuckler's ability to perform amazing actions in combat. Shop the Open Gaming Store! Swashbuckler Initiative (Ex): At 3rd level, while the swashbuckler has at least 1 panache point, she gains a +2 bonus on initiative checks. Creatures that are immune to critical hits are also immune to this effect. In addition, if she has the Quick Draw feat, her hands are free and unrestrained, and she has any single light or one-handed piercing melee weapon that isn’t hidden, she can draw that weapon as part of the initiative check. There are some of the new mechanics that might be a bit too fiddly to be worth it, but overall . Some deeds remain in effect while the swashbuckler has at least 1 panache point, but do not require expending panache to be maintained. For feats, magic items, and other effects, a panache user can spend and gain panache points in place of grit points, and vice versa. To use this deed, a swashbuckler cannot attack with a weapon in her other hand or use a shield other than a buckler. This is a death attack. | Dungeon World SRD Weapon Proficiency: Firearms are … Swashbuckler levels stack with gunslinger levels for the purpose of satisfying Signature Deed's level requirement. Alternatively, the swashbuckler can spend 2 panache points to deal 1 point of Strength, Dexterity, or Constitution bleed damage instead (swashbuckler's choice). This movement is not a 5-foot step; it provokes attacks of opportunity from creatures other than the one who triggered this deed. The swashbuckler’s grace deed and replaces one other 1st-level deed | Recent Changes Legal Information/Open Game License, Labs! 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