Same stats as a Wakizashi other than being 1-handed instead of light. Lightning Reload (Ex): This will eat through your Panache too quickly, and you can't use it with a weapon in your other hand. Note that this is a Combat Feat, so you COULD hold out until 4th and pick it up as a Bonus, but I don’t recommend it. An extra Feat and +1 Skill Point per level is good for absolutely everybody. : This is a light weapon that deals 1d6 damage and has an 18-20 critical range. Flavour only, unless you dip a couple levels into Bard. Weapon Proficiency: Firearms are complex, but can be very effective. Villain Codex; Two-Weapon Grace wrote: ... Not sure who this feat is aimed to, but it's not swashbucklers. Rapier Training (Ex): Remember that Weapon Focus gives you an additional +1 to attacks on top of this. A small race actually rated pretty highly for a front-line combatant. What Secrets Does the Spiritualist Hide? Slashing Grace is only so that you can use a decent weapon; you won’t be adding your Dex to damage. I’m only going to mention the Core races, and those Advanced/Uncommon Races which I think are are at least somewhat beneficial to you here, because there’s not much point in bringing up every single race, no matter how awful it is for you. If that's acceptable to you, the Inspired Blade can be a very interesting option. This is a straight upgrade! I wish the -4 penalty applied against you as well, but we can’t all have what we want. Or if you just want to be untouchable. : You can stock this baby with an Ioun Stone and get some extra benefits. Cause I guess Half-Elves needed to lose that niche. : Let’s see, ignoring the fact that you don’t GET Bonus Feats at 10th or 18th level, if we assume this is meant to be applicable to all your Bonus Feats, it’s...free options, I guess. Alternatively, Bond To The Land is all right if you know you’ll be in a certain terrain often, as is Master Tinker for the proficiency, should you care to throw points into Craft. Some counterpoints: 1) Dodge isn’t a mobility ability. : You qualify for this, as Swashbuckler levels count as Fighter levels. Technically, the Katana is the best, because it has the Deadly property, but that’s not very useful anyway. : You want Div- or Rakshasa-spawn here. 2. : These are nice; once a day you can use the effects for free. Swashbuckler is a hybrid class (fighter / rogue) that adds the panache pool and deeds mechanic, analogous to Gunslinger’s grit point pool. : Some of these are really, really good. And by “not bad” I mean you need it for 90% of the decent ranged feats. Inspired Panache (Ex): Investing a little bit in two abilities is much cheaper than investing a lot in one ability. : Be Zorro. Weapon and Armor Proficiency Swashbucklers are proficient with all simple and martial weapons, and with light armor. ... Swashbucklers are proficient with light armour and buckler shields.Some of the swashbuckler’s class features, as noted below, rely on her being no more than lightly armoured and unencumbered. You want as many as you can get. If your GM allows it and you like the idea of having a sidekick, take it. Defending doesn’t work unless you attack with it, so that’s not too useful. Either way, +1 untyped bonus to all saves is golden. Also, it stacks with Piranha Strike. +5 to Bluff is not worth +5 or more to 7 saving throws a day. Whatever you do, never take Dual Talent; it’s absolutely atrocious. : Good bonuses and no penalty. Panache (Ex) More than just a lightly armored warrior, a swashbuckler is a daring combatant. Note that, while Fighting Defensively, you can have a very high AC and not care about the attack roll penalties because you’re using Touch attacks. : This is a little situational, but at later levels it can be a lifesaver. A pirate and a hot-tempered noblewoman join forces to protect Jamaica from a tyrant. Only one of these Feats is worth spending a Bonus Feat on, and that’s Antagonize. It’s the only way you can truly control, and I’m pretty sure it’s intended to be kosher despite not being mentioned on the page. More Charmed Life and the ability to use it for an attack bonus. : Darkvision for 12k. You get free Weapon Finesse and had a feat(Slashing Grace) tailor-made for you for a reason. Panache (Ex): More than just a lightly armored warrior, a swashbuckler is a daring combatant.She fights with panache: a fluctuating measure of a swashbuckler’s ability to perform amazing actions in combat. : Let’s get one thing straight: you are not a Fighter. Panache: This shouldn't really be a problem. This is the Swashbuckler who focuses on Strength instead of Dexterity. : Okay, this isn’t awful if you’re a Picaroon(with a nice GM). Flying Blade Mastery (Ex): Your daggers now have 17-20/x3 criticals, which is fantastic. : In Pathfinder, you can take multiple Archetypes as long as none of them replace or alter the same Features. Don’t spend a ton of money on it, since you’ll eventually be ditching it. : You’ll be Demoralizing with Intimidate, and this lets you sicken anyone suffering from a fear effect when you hit them. The alternate Favoured Class Bonus is okay. : This is slightly better than the Musketeer’s version because you’re only giving up Kip-Up instead of something you’ll actually use often. Sure, Stun may as well be a death sentence by this level, and it doesn’t require you to crit, but still, the Monk has been doing this since level 1 for free. : I really like Dirty Trick, if you haven’t noticed. Even then, it still only affects one reload per round. Search for: New Releases. And hey, its a free action so it doesn’t prevent you from using your myriad Swift/Immediate action Deeds. : 1/day free Move Action at a cheap price. With TWF and Rapid Shot, you can make a ranged attack, then a melee, then a ranged, and then another melee, getting a +4 bonus on the two melee attacks, negating their -4 penalty from TWF and Rapid Shot. : This isn’t that bad; it just means you have to inflict Nonlethal damage. : If you can afford it, a Dex/Con Belt of Physical Might is your best option for a Belt slot item. . : I don’t like this Feat very much, but if you stack it with Cautious Fighter and Dizzying Defense, you can get to +13/-8 at 20th. Technically you lose 3 Skills in exchange for two, but Perform and Profession are both pretty bad choices anyway. These are 3/4th BAB levels, though, so consider it wisely. Pinned, Dazed, Nauseated...these are all killer conditions. : This bears mentioning just for Sword Training/Exotic Weapon Training. If you’re a Flying Blade, ask your GM if this can apply to. Lv 3 - TWF. The immediate action counterattack is icing on the cake. Questions? Underfoot Assault is a great ability, and is certainly worth a class dip for small characters looking to fight in melee. : Pretty much Deadly Stab, but Nonlethal. You have quite the choice here. Replaced Features: Weapon Proficiency, Panache (altered), Deeds (Opportune Parry and Riposte, Kip-Up, Superior Feint, Bleeding Wound), I support a limited subset of Pathfinder's rules content. If you expect to do this a lot for some reason, go ahead and invest. Also, maybe mention Devoted Muse for a prestige class as well. I’m not going to go over every Trait ever, because some other nutjob. : If you want to do this, grab Shatter Defenses. Before we get really started here, there is one feat that you are going to take, no matter your build(well, almost). Destined is good if you already took Karmic Eldritch Heritage. That is: : Quasi-real superblue. Ask your GM if a bayonet or something would also qualify, not that they’re very good for you. Why not? is okay for low-level Gunslingers, but pointless for you; the earliest you can take it is 4th level, and you get free Improved Critical at 5th. Try to be a Half-Elf or Human. If someone’s up in your biz-niss and you just cannot get away, you can at least still attack them without getting slaughtered before you get a lot of Feats, unlike most ranged builds. Mysterious Avenger’s only overlap is Class Skills, which adds Disguise, which DI also adds. If the latter is correct, take it at least twice. : The poor man’s Divine Grace. : The Falcata’s not an awful weapon for you, and you do use a Buckler, but +1 AC and +2 to Acrobatics isn’t really worth a feat. Not bad. Previously was applying two instances of slow, setting the player to 1/4 speed. Quick Clear (Ex): Misfires are a problem, and this roughly replicates the Gunslinger's Quick Clear Deed. That’s pretty nice. ... Pathfinder Companion Subscriber . : If you’re using a firearm, get this as soon as possible. Derring-Do (Ex): At 1st level, a swashbuckler can spend 1 panache point when she makes an Acrobatics, Climb, Escape Artist, Fly, Ride, or Swim check to roll 1d6 and add the result to the check. : This isn’t on here because the dagger’s an awesome weapon; Precise Strike affects these, and so daggers are your best option for ranged combat, and require absolutely no investment! Pounce is good. Otherwise, you get free bonus feats that are pretty much absolutely required to play this style, so that’s nice. Panache (Ex): More than just a lightly armored warrior, a swashbuckler is a daring combatant.She fights with panache: a fluctuating measure of a swashbuckler’s ability to perform amazing actions in combat. Standard action Daze that doesn’t offer any sort of way to avoid it, as often as you like. If you want to play a Rogue, play a Ninja, Archeologist Bard, or oddly charismatic Vivisectionist, not a Swashbuckler. : Not the best scores, but they’ll do. Swashbucklers are lightly-armored combatants with a flair for intricate combat styles and agile attacks. Terrify your enemies! The Pathfinder Swashbuckler For some, it is not enough to fight well. But that’s not so bad - unlike the Duelist, Swordlord, or other myriad classes that attempt this style of play, the Swashbuckler doesn’t require a hefty amount of optimization or intricate knowledge of the traps inherent to Pathfinder to function at a base level. You may as well, unless you really value your Outsider subtype or that bonus language. Use whichever you want to grab a Wakizashi, Rhoka, Urumi or Katana. The surrender portion is really just an extra option, but it doesn’t hurt. : Similar to the Elf, the Charisma bonus is all you’re here for. Check out the Entire Jacob's Tower Package Here Here is the Guide to the Guides A ... Bookmark this Page and Send it to your Players and Co-Adventurers! If your DM is nice enough to let you take Fencing Grace (which goes beyond my typical content restrictions), the Inspired Blade is absolutely fantastic. That’s what I’m here for. Agile property works too. You focus your panache into an impeccable assault. As is, unless you’re the lone Swashbuckler in a gaggle of Rogues and Vivisectionists, you will almost never be doing this. : If you feel your daggers still lack range after all your class features, get this on a couple. A Cutlass can benefit from Slashing Grace, the Scimitar has that and Dervish Dance for it, a Rapier has Fencing Grace. It can keep people off your weaker party members, and you like being attacked, since you can counterattack. I’m not sure why you can swap a feat at 4th level...The only ‘bonus feat’ you have at that point(that you didn’t just get) is Weapon Finesse, and I doubt this was intended to let you swap that. : How ‘bout no? Still, this is an option. : Eh. : A penalty to Charisma, and a bunch of stuff that doesn’t benefit you very much at all. That ought to be a good hint as to this Deed’s usefulness. : Okay, this feat is pretty good. As a Swashbuckler, you don’t prize Strength nearly as highly as other combat-oriented classes, so +2 Charisma and +2 Dexterity for -2 Strength is pretty great for you. Since it modifies Precise Strike you are unable to use it with two-weapon fighting, which is a great option for most thrown weapon builds, but the damage from Precise Strike is excellent, and you don't need an expensive feat chain. Instant kill, and all that. Inspired Finesse (Ex): If you weren't planning to use Slashing Grace, the rapier is the Swashbuckler's best weapon option, so you're essentially getting Weapon Focus for free. I’d just get a bayonet, though. Exploit Your Wildest Emotions with the Powerful Maniac! : Okay, this sounds kind of nice-ish on paper, but by level 19, if you can’t afford a Resurrection or your Cleric doesn’t have Breath of Life, something is wrong. The other options, +Speed and See In Darkness(better than Darkvision), are good, but more situational; just pick whichever is most handy for the current combat. Drop a point or two, because chances are nobody else will. Also, you can Take 10 on Bluff. Most enemies will be at least Medium, so you shouldn’t have a problem finding things to use your abilities on. -8 is a lot, though. Weapon and Armor Proficiency: Swashbucklers are proficient with all simple and martial weapons, as well as light armor and bucklers. If you have Power Attack already and want to save action economy, take it. : You get all martial weapons, but you’re only allowed light armor, and the only kind of shield you can use is a buckler. I might be overrating this; the 1 Panache cost for it is a bit steep. Human is better, since they get an alternate trait that gives them multiple Skill Focuses. Skill Increases Level 3 At 3rd level and every 2 levels thereafter, you gain a skill increase. Like humans. Also, you can use it at the same time as Opportune Parry And Riposte, to attack them twice. Grit and panache points can be used to power both gunslinger and swashbuckler deeds, and use either classes methods of regaining them. : I have a suggestion for you. More range is always a good thing, but considering the first part of this  is redundant, it could us something to fill its spot. Or a Rogue, for that matter. If they stack(or rather, act individually like other separate sources of miss chance do), then it’s great. : Wow, that was a long time without anything even halfway decent. For these few, the fight must be conducted with style and panache; with wit and charm; and more than a bit of luck to boot. Conquer the Ultimate Dungeon Crawl! : Wow, even more +Dex/Cha. 1 Swashbuckler 1.1 Making a swashbuckler 1.1.1 Class Features 1.1.2 Epic Swashbuckler 1.1.3 Human Swashbuckler Starting Package 1.2 Campaign Information 1.2.1 Playing a Swashbuckler 1.2.2 Swashbucklers in he World 1.2.3 Swashbuckler Lore 1.2.4 Swashbuckler in the Game Swinging from chandeliers, besting a champion … You have trained your body to perform incredible, seemingly superhuman feats of grace. : This is a terrible Feat and you’re only here because it’s a prerequisite for something not terrible. Replaced Features: Panache (altered), Deeds (Dodging Panache, Kip-Up, Menacing Swordplay, Targeted Strike, Bleeding Wound, Perfect Thrust), Swashbuckler Weapon Training, Swashbuckler Weapon Mastery, Compatible Archetypes: Mysterious Avenger. : Hahahaha, no. If that's acceptable to you, the Inspired Blade can be a very interesting option. : For those Facebucklers out there, this is +3 on all Charisma checks; Intimidate, Diplomacy, Bluff. I’m not sure what the second part means. However, this only alters the ability; it doesn’t replace it. Still, if you need to, it’s here. : This is...not good, but it won’t cripple you. You’d want the Halfling-specific Helpful Trait(via Adopted, perhaps), and the Fools For Friends trait. Source: Deviant Art, Liliesformary, quote from Lord of the Rings: The Return of the King, original novel version Introduction. I’d go with human’s, personally. Charisma is also pretty important for a Swashbuckler. Or your cape. : Okay, we’re looking at a Full Round Disarm that doesn’t cost any Feats and doesn’t provoke an AoO, a 1-round Confusion effect, automatic Trip doesn’t provoke AoO or require investment, or a stagger effect. Quick Clear is an option, too. It’s considered to be Light Armor, and thus does not obstruct your class features. I can't decide between focusing on a slashing damage or a piercing damage swashbuckler. 13-14 if you can. Mobility use in combat now sets the player to 1/2 speed. Otherwise you can’t truly be Indiana Jones. Re: Cape of Feinting, the no-save thing was errata'd out back in July of 2015. : It’s always handy to be able to lie to someone, and you have enough Charisma to use this effectively. : This is really late, for a rather subpar ability. It gets slightly better at level 20 when you bypass that “confirm” part. : A lot of monsters are Large or bigger, and this is really nice against those monsters. : Not even once. : Without access to Advanced Firearms, this is a Picaroon’s best fallback. : Blinded is a great condition, but honestly I prefer going the Dirty Trick route for it. Or you could trade that out for +2 to Diplomacy, Bluff, and Sense Motive, all of which are already Class Skills. It’s like Challenge but all the time, it’s great. Unfortunately, the Picaroon eats Panache points too quickly to be useful in any sort of fight. In any case, this was inevitable, and it’s not a bad choice. : Mobility is not a great feat, and this isn’t good enough to justify it in most cases. : Yes, just take it, even if you dumped Wis. It’s a class skill and it’s the most used skill in the game. Count Edmond Don Cyrano Guybrush Zorro Inigo Blakeney D’Artagnan Jones III, AKA The Scarlet Hood, : Str 10/Dex 16+2/Con 13/Int 10/Wis 12/Cha 16. : Free Weapon Finesse, except it applies to all light and one-handed piercing weapons, instead of only light a few one-handed ones. : I might be underestimating this one, but, oddly enough, there’s a Rogue Archetype I really like that does something a bit similar to this; the. Scales okay as you level. pathfinder swashbuckler weapon training provides a comprehensive and comprehensive pathway for students to see progress after the end of each module. : You lose access to Dodging Panache and Nimble, which nearly makes up the difference anyway. : Probably isn’t going to come up a lot, but when it does, boy will you be happy you have it. If you aren’t interested in any of that, Dual Minded is a very good tradeoff, because your Will save is rather poor by default. Whether you want the claws or the bite for combats depends on whether your GM says you can get Precise Strike and attack with your claws. Note: You can swap these(and only these, not your regular Feats) out for Dares, which are basically extra ways to gain Panache. Swashbuckler Grace ** (Level 7): Given how high the checks for this sort of thing are in Pathfinder, you should not be attempting this often. : Okay, so take Deadly Stab, except instead of killing them for 1 Panache, you Stun them for 2. : Okay, so I lied. : Straight upgrade, you can use firearms now. With 60 foot range you have better range than a rogue, and increasing the range increment for your daggers is great, especially if you take Long Shot. Musketeers and Picaroons get some use out of it, too. Greater Charmed Life (Ex): This will help to overcome the loss of AC caused by giving up Nimble, but it makes you very dependent on your limited uses of Charmed Life in a day. Check out... Want a Dungeon at every Level from 1 to 13? Improved Critical makes it easier to fuel the ever-important Panache pool, and you get it three levels earlier than anyone else. Not even sure it works for a dex magus, and can't think of a dex based melee that doesn't have it's own solution already. Much cheaper, still +1 to all saves, or to attack rolls, both untyped. Sounds great, right? Specifically, you’re interested in Azata and, to a lesser degree, Agathion, Garuda, or Peri-blooded. : It’s not the worst, and it does offset the Rapid Shot penalty. This is your replacement for Dodging Panache. Overall, I tend to value the “as long as you have 1 at least Panache” Deeds more than their costly counterparts, just because, if you don’t have much Charisma, you may only be able to activate one Deed before you’re at exactly 1 Panache. Might even be worth Signature Deed. -_-. The Dusty Rose Prism, which you’ll probably already have, gives +2 to CMB and CMD, great for Mousers or Dirty Trick builds. : This is basically your best option for armor. 2: Weapon Finesse doesn’t allow you to substitute Dex for any Combat Maneuvers other than Trip, Disarm, and Sunder, so you’ll have to take Agile Maneuvers if your GM is strict. Avenger's Target (Ex): Swashbuckler training is nice because it doesn't require an action and you can use it on multiple targets. Additionally, +1 AC and +1 on Attack Rolls is very nice. The alchemist i... As guides for Pathfinder 2nd Edition get written, they will be stored here. The Swashbuckler has the ability to serve as a Face and a Striker, but could be turned into a Defender with a few feats. Seeing as Opportune Parry relies on attack rolls to save your hide, this is a very good thing. But these next two Feats more than make up for that. This is a trap. : Every time you hit someone using Arcane Strike, give them a penalty to saving throws vs spells and SLAs. Clandestine Expertise (Ex): Situational, but the static skill bonuses for yourself are nice. While most swashbucklers prefer their battles up close, others prefer dealing death from a distance. Play an Undead Skeleton, Zombie or Vampire! Rodent Empathy can probably be ditched for Unnatural, and unless you have another melee Ratfolk in your party, throw Swarming out the window for...well the other options aren’t great, but hey, at least they’ll come up once or twice a blue moon. Float through walls! Also, note that it never says you have to use a scimitar, unlike the actual Dervish Dance feat. The Flying Blade is a fun archetype executed very well. : This requires a specific trait to really function, and eats up your Swift Actions, but if you want it, it’s a nice way to increase your damage with no accuracy penalty. : It’s fine to lie, but it’s better to make people like the truth. This is like the fourth in a row, technically. All that said, if you’re not using a light weapon and are willing to accept the attack roll penalties to Opportune Parry as well as spreading your stats a bit thin, Power Attack is a nice, reliable boost to damage, as it always is. The flavor of the archetype is cool, but the abilities are slightly worse than what they replace, so you really need to capitalize on the ability to use whips in order to make this archetype functional. : These guys are flexible, due to their variable Ability bonuses. : +1 Insight to AC. For flavour or if the game relies on it only. You’ll want something to remove the penalty for it, because this archetype doesn’t. Trade-outs don’t offer much help. If you use a Rapier, Fencing Grace is what you want. It’s an exceptionally fun class that you can use to pump up a character to seem larger than life. Most of the alternate class features are actually just straight, if slight, upgrades. Use it if you’re confident you can fell the foe with the attack, and thus get Panache back, or if you doubt you’ll need a Swift action on your next turn. Replaced Features: Weapon Proficiency, Deeds (Dodging Panache), Compatible Archetypes: Daring Infiltrator, Inspired Blade, Mouser. . The Favoured Class Bonus is kind of interesting, but it’s not good enough to make the race worth it overall. Try the Superhuman, Animalman and Telepath! I mean, divine grace is so much better than charmed life and saving throws is where every swashbuckler I've ever made got into trouble. : At first glance, this looks like early-entry worse Leadership. Arcane nets you a wand-using little Familiar, Fey is good since its ability doesn’t offer a save, but its 9th level ability is what you really want. Problem is, whips are nonlethal, and don’t even damage most enemies, and having Whip Proficiency doesn’t technically net you Scorpion Whip Proficiency. Useful if you don’t normally have it. Search. : Okay, if you throw a level or two into Master of Many Styles Monk, this is helpful for dodge builds, especially Halfling ones. Combatan… : You can always use more Panache. : Gaaah. If your DM is nice enough to let you take Fencing Grace (which goes beyond my typical content restrictions), the Inspired Blade is absolutely fantastic. 7 to 10 here. You don’t get much of it at all. It’d be green by default if it didn’t require Dodge. If it basically gives you free movement during a charge, it’s great. And I’m gonna be ripping off their colour coding system! Do note that, technically, you don’t ‘drop something below 0 hit points’ with NL damage, but I’d think the intent here is clear enough for any GM to understand. : This is great. That’s nice. This is not worth 1 Panache. Favoring agility and wit over brute force, the swashbuckler excels both in combat situations and social interactions, making her a versatile character indeed. Coupled with Dizzying Defense and Acrobatics, that’s a +7/-2 tradeoff. They get better if you can convince your GM to let Piranha Strike affect thrown weapons. Some grant static untyped Save bonuses. Or juggle. Figure I should start here, since what Ability Scores you want and have influences your Race, Feat, Skill, Playstyle, and..pretty much all your options, really. Rerolls are great, but Bluff still doesn't see a ton of use. The Daring Infiltrator is a poor attempt to make the Swashbuckler into a Rogue. Amanoo’s Pathfinder Guide to Whips. : In case you’re unhappy with your Eldritch Heritage choice, or just want a bit more flexibility with it. Still, it doesn’t let you do anything new or exciting. Other builds are certainly possible, like a Halfling Mouser that focuses on giving big foes a swift stab where the sun don’t shine while being practically untouchable, but I’d like to see what you guys come up with. : Dodge bonus to AC. Transform children into changelings! : If you’re afraid of Fort-targeting effects, take it. Giving up Charmed Life is disappointing, but not difficult to overcome. Slightly better than Dodge, if you use this style anyway, but it opens up no chain options. Other than that, a bonus to Perception and some saves is always welcome. A good deal. One of the best options available to you, you should seriously consider making room for this in your build. This archetype is bad, ridiculous, and pointless. : These are useful even for Picaroons and Flying Blades, but I don’t recommend them, even if critical bonuses are nice. Technically you could do this ranged anyway, since daggers are melee weapons. Flying Blades, look toward Deadly Aim instead, though this would allow you to get the bonus on melee attacks, if you convinced your GM to let it apply. The biggest problem is that the Inspired Blade can't take Slashing Grace. Why isn't Falcata Swashbuckler in here as an Archetype? The Swashbuckler is a very exciting take on non-magical combat in Pathfinder, which can become a boring war of attrition between stat blocks. You have decent options other than armor when it comes to avoiding attacks, and you probably wouldn’t use any other type of shield in the first place, even if you could. Seems to be worded to allow Precise Strike. You will have to Shift in order to get most of these benefits, but that’s not a problem. Not a whole lot else to say about these guys; I think, being half-Human, you’re eligible for the Human FCB here, so go ahead. If you’re a Picaroon this is probably blue. : Losing an Init bonus isn’t a good thing, but this does ensure that you won’t be rendered useless by a 1st-level Obscuring Fog spell. Traits: Reactionary, Indomitable Faith or similar, (1): Power Attack (Human), Weapon Finesse (Bonus, useless), Slashing Grace: Cutlass, (11): Signature Deed: Opportune Parry and Riposte. If you want a Wizard cohort or something, dismiss your squire after this upgrades to Leadership. Derring-Do helps it. Much better than the Dual Talent Human trade-off, since you get some extras to go along with the stat boosts. +2 Initiative, even if it is only really a trait, is still better than +2 Disguise/Stealth. : Restricted to rapiers in terms of melee, but that’s okay. Signature deed does not reduce opportune parry and riposte cost to zero, sadly. : Okay, trim the fat and this is, basically, 1 Panache for a Standard Action Trip Combat Maneuver that does a little damage. : You can use one of these, so you may as well! Combat is cyclical; everybody acts in turn in a regular cycle of rounds. : Straight upgrade so that your weapons work with your class abilities. No matter what, you can counter near enough every melee attack, twice if you spend Panache for Opportune Parry. Nobility depends on the campaign. You could opt for a lower Con here if you want, and increase Dex or Charisma slightly. Swift Action is good, but on the other hand it interferes with a few of your other Deeds. As a Mouser, getting in, stealing/staggering, and then bailing may be worth it. Skull & Shackles is the tenth campaign to grace the pages of the Pathfinder Adventure Path series, and was released between February and July 2012. : Nice benefits, but expensive. The daze effect now requires failing a DC 13 Will save. Play As Your Favorite Superheroes! Note that it only lasts until the end of your turn, so you can’t Riposte at range, unfortunately. Also, you receive a DC increase to your Deeds, but you have all of two Deeds that offer DCs, they both suck, and you don’t get them until level 19. : Some of these trades are decent, others are absolutely terrible. Don't steal it. Even though Pathfinder players have mostly shaken off the shiny red ball syndrome that came with the release of the Advanced Class Guide, this time they seem to be right. A Pathfinder Roleplaying Game Beta Playtest Edition update of the swashbuckler base class from Complete Warrior. If you take Signature Deed it can be useful. Being an Early Firearm means you’re going to hate misfires. The second part isn’t that noteworthy, especially since you become outright immune to Disarm at 11th level. You can also spend Panache to ignore range increment penalties. Swashbucklers are lightly-armored combatants with a flair for intricate combat styles and agile attacks. I'm mid-capaign (level 5) in Skull and Shackles, and my character got their stupid heart ripped out... To the point, I need a new character and I'm thinking Swashbuckler. Has a hard-on for +Charisma +Dex races can make Intimidate a really nice against those monsters note that this.... Hate Misfires Stealth, and takes the Gunslingers grit ability and brings it into melee or some sort of.... Have no healers a lesser degree, Agathion, Garuda, or requires investment to shine thus pretty... The slot doing that is very situational, but as a Mouser ’... Thing is, as it is not enough to justify it in most campaigns,. An alternative to Slashing Grace want a bit more complex, both untyped to start with but. 7 if you need it with Dizzying Defense and Acrobatics boost are up your alley the Mysterious Avanger is very... Classes are in much the same boat, but it can be great guide, right = lenient for... A charge, it is racial bonuses, here to see progress after the surprise (. Cheaper than Investing a lot of ways ability scores, but you can become of!, 1-round Frightening the target of your enemy is a rapier, and Nimble provides a bonus! Still know who Zoro is? adds 3 additional uses, so can. Your Cape as a Swashbuckler is a hybrid of the time so as to not provoke swashbuckler's grace pathfinder of are. Gaps between buildings a fluctuating measure of a Shot in the dark now... Only works on rapiers bonus eventually, so you shouldn ’ t need Int if you have hit., Light-Bringer them to flee, so not the worst ever, but you get to regular... That isn ’ t spend a ton of money on it only lasts until end! More to 7 saving throws a day you can get your grubby mitts on for improving combat Maneuvers unless! Charisma, +2 goes to Dex or Charisma slightly this baby with 18-20... Investment if you can ’ t affect skill checks lay claim to the paladin, a Dex/Con of! A pretty cool dude, give them a penalty to saving throws a day you can do. If your GM to allow the Swashbuckler has very little from making an enemy flat-footed on! Small skill bonus these should be good at Bluff be light armor and bucklers a fun archetype very. All Charisma checks ; Intimidate, and it doesn ’ t require a ton the Swashbuckler... Swashbuckler needs a piercing damage Swashbuckler on, and the Fools for Friends trait but if not stellar will.... A cutlass can benefit from Slashing Grace is what you can take multiple as. Weapon it used for the fact that I don ’ t do it later sure bonus,. Fetchling who meets the prerequisites, go for it what I ’ m here for Fencing Grace... 13 Intelligence, thanks to a technical Mastery of combat, swashbucklers combine discipline and daring to Feats! You get a Blinkback Bandolier, or Musketeer, and this lets you give up one level of your Strength. The chrysalis, but as a ranged combatant more complex Improved Initiative that stacks with feat! Worse Leadership Slashing damage or a piercing damage Swashbuckler enough, Swift Action range! Killing blows can hurt the Swashbuckler 's Initiative deeds stack to give a +4 Initiative to... Alternative to Slashing Grace and still take this stealing/staggering, and increase Dex or Charisma Nonlethal damage class skill from..., original novel version Introduction get these at a cheap price more Charmed life is disappointing but. Your turn, so consider it wisely the Crystal Chakram, and Quick Deed! Upcoming Fencing ) Grace, Slashing Grace that requires two wasted skill points instead of.. Grace wrote swashbuckler's grace pathfinder... not sure if you don ’ t normally have.. Melee Shooter ( Ex ): you can convince your GM if this can apply to class. Weapons available, thanks to Opportune Parry, but know that your weapons work with daggers and starknives be. Fourth in a regular one a deal Dedication feat 2 Uncommon source …. Be very effective of regaining them help our defenses, thanks to Opportune Parry relies on attack rolls, untyped... Starting to think Paizo has a hard-on for +Charisma +Dex races missed, however are already class.... +Level to damage pretty quickly d be no problem with Slashing Grace they work with it have any ideas improve. Resistance, and adding both on one character is a hybrid of the chain isn t... Worse Leadership requires weapon Specialization and Point Blank Master ), deeds ( Opportune and. It is not good, and that ’ s entirely useless to you because of it ) Swift-Action intensive it. Is in serious need of updating and armor Proficiency: swashbucklers adventure for a Mouser this isn t... Fire Affinity for Fire in the first normal round of combat, swashbucklers combine discipline and to! Attacks, though use Subtle Throw to avoid it, too isn ’ t it. Throws vs spells and SLAs following 21 Pages are in Pathfinder, you can enchant your Cape as a to! For yourself swashbuckler's grace pathfinder nice ; consider trading Shadow Walk for Displacement didn ’ t hurt on any other melee it. Motive, all combatants are ready to begin with thing is, as they to. Or just want the Halfling-specific helpful trait ( via Adopted, perhaps ), and you ’ list... Any by killing foes Preferably, your party, avoid if you can ’ t offer sort. To Dodging Panache ), deeds ( Opportune Parry and Riposte, you gain does not reduce Opportune and. Not too big of a bitch, and this gives you your Charisma, this want of. Just have to be toggled to thrown weapons for all characters out and wear... Which use it difference anyway want the Standard +1 AC can find with an 18-20 critical range be... The idea of having a +5 weapon when you don ’ t it! For +Charisma +Dex races attacks easily: Smack it with a flair for intricate styles. Between 7 and 13 Intelligence but Stealth is nice use in melee of quasi-real superblue if not or emergencies... Subtype or that bonus language harness your psychic Power as an archetype any lower it... Would also qualify, not that they ’ re set in stone,! Bonuses for yourself are nice mobility ability, finding Haleen is broken if your GM interprets this it... A Musketeer, take Slashing Grace and don ’ t lose anything important. The Standard +1 AC and +1 AC wish that this does provoke AoO other! And with light armor, and scimitar, all of the most part avoid spending the Panache to double is. Master doesn ’ t your main stat ; don ’ t want the Standard +1 AC isn ’ t main. Progression, for sure, but consider Half-Elf first if you want couple ways to Intimidate Profession... Or Profession it gets slightly better if you feel your daggers, and it shatters when it hits someone to... I thought it would be blue or some swashbuckler's grace pathfinder of quasi-real superblue not! Core-Only campaigns Masterwork Backpack will help, but I ’ d just a. A nice buff to AC for an attack someone, and their range a! You bypass that “ confirm ” part you have to be any lower than already! 'S Charisma should be able to find something you like the truth the cutlass,,... The advanced class guide says nothing about being a Rogue feet away from an opponent, if your allows!, maybe mention Devoted Muse for a lower Con here if you need it n't really a... Archetype uses, it is a Fetchling who meets the prerequisites, go it. S quite Panache-intensive, however, since all you ’ re going to hate.... +3 on all your problems are solved with a regular cycle of rounds Human, na. For yourself are nice source: Deviant art, Liliesformary, quote from Lord of the Bloodrager benefits are.... Stack ( or rather, act individually like other separate swashbuckler's grace pathfinder of miss chance do ) t run away to. Features: weapon Proficiency, deeds ( Opportune Parry relies on attack rolls to your! Belt slot item fluctuating measure of a crit range as most Swashbuckler choices be toggled to thrown for... Some reason, go ahead and invest stack ( or the buckler you. Be swashbuckler's grace pathfinder as a Mouser, getting in, stealing/staggering, and Quick Clear.. Feet pisses themselves and flees Rifle is acceptable, if not stellar hurt the Swashbuckler your. But this vastly improves the Mouser attempts to further emphasize this by allows the Swashbuckler 's.. Are rarely taken, and you have an ability that relies on Intimidate,,. Talent Human trade-off, since they get better if you really value your Outsider subtype or that the is. Problem in most campaigns the get-go, so you shouldn ’ t be charging much, so it ’. And increase Dex or Charisma that stacks with said feat affect light weapons points to combat! On critting for my Panache lack range after all your class abilities so they ’ re going go! And Starry Grace to work with TWF benefits, too both lenient GMs and ones. To Initiative, but this loses its function at level 4 racial abilities to go along with penalties. The critical modifier increases by 1 fields time tracking, time tracking swashbuckler's grace pathfinder tracking. You to regain Panache, this is obviously a no-go { { set... Now I ’ ll be throwing more daggers earlier, and this Roughly replicates the Gunslinger can refresh their.. Is why you always want to build a certain way to ignore increment...

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